Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Fuchs, Michael
Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
Feagan, Michael
Culture;Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
Wills, John
Volume 45 (2025): Issue 1 (December 2025)
The Frontier as American National Identity Narrative in the Red Dead Redemption Games
Nae, Andrei
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
Davies, Gavin
Video Games as Literature? Realist Discourse in Red Dead Redemption 2
Razzi, Francesca
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Literature;“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan