Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
Wills, John
The Frontier as American National Identity Narrative in the Red Dead Redemption Games
Nae, Andrei
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
Davies, Gavin
Video Games as Literature? Realist Discourse in Red Dead Redemption 2
Razzi, Francesca
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Fuchs, Michael
Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
Feagan, Michael
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina