Have a personal or library account? Click to login

Showing 1-12 of 674

Clear all
Subject:
Literary studies and linguistics
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Article

Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)

Réti, Zsófia O.
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Article

Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series

Fuchs, Michael
Editors’ Note: American Narratives and Video Games
Article

Editors’ Note: American Narratives and Video Games

Razzi, Francesca, Romanzi, Valentina
Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
Article

Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket

Feagan, Michael
Culture;Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
Article

Culture;Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree

Wills, John
Volume 45 (2025): Issue 1 (December 2025)
Issue

Volume 45 (2025): Issue 1 (December 2025)

The Frontier as American National Identity Narrative in the Red Dead Redemption Games
Article

The Frontier as American National Identity Narrative in the Red Dead Redemption Games

Nae, Andrei
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Article

Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”

Carpenter, Justin R.
Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
Article

Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye

Davies, Gavin
Video Games as Literature? Realist Discourse in Red Dead Redemption 2
Article

Video Games as Literature? Realist Discourse in Red Dead Redemption 2

Razzi, Francesca
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Article

Playing the American Nightmare: Japanese Horror Games at the Millennial Turn

Wilken, Christian
Literature;“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Article

Literature;“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero

Schubert, Stefan