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Design and evaluate a customized PEEK implant for large skull defect reconstruction
Article

Design and evaluate a customized PEEK implant for large skull defect reconstruction

Waad Q. Shiaa, Rasha Jabbar, Samah A. Aufy
Volume 27 (2025): Issue 2 (December 2025)
Issue

Volume 27 (2025): Issue 2 (December 2025)

Volume 14 (2025): Issue 1 (December 2025)
Issue

Volume 14 (2025): Issue 1 (December 2025)

Intersectional Trap of (in)Visible Identities and Belongings. Between Engagement and Entrapment of Displaced Ukrainian Women Scientists
Article

Intersectional Trap of (in)Visible Identities and Belongings. Between Engagement and Entrapment of Displaced Ukrainian Women Scientists

Mariya Shcherbyna, Tetiana Havlin
Editors’ Note: American Narratives and Video Games
Article

Editors’ Note: American Narratives and Video Games

Francesca Razzi, Valentina Romanzi
Volume 95 (2025): Issue 95 (December 2025)
Issue

Volume 95 (2025): Issue 95 (December 2025)

‘Ardhanareeshwara’ – The Lord Who is Half Woman: Breaking the Gender Binary through Indian Philosophy and Contemporary Gender Studies
Article

‘Ardhanareeshwara’ – The Lord Who is Half Woman: Breaking the Gender Binary through Indian Philosophy and Contemporary Gender Studies

Brinda Nair
Volume 45 (2025): Issue 1 (December 2025)
Issue

Volume 45 (2025): Issue 1 (December 2025)

Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
Article

Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree

John Wills
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Article

Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”

Justin R. Carpenter
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Article

“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero

Stefan Schubert
Volume 31 (2025): Issue 4 (December 2025)
Issue

Volume 31 (2025): Issue 4 (December 2025)