On memorability of place and installation
Özer, İpek, Kaymaz, Senem
Volume 16 (2025): Issue 2 (December 2025)
Volume 24 (2025): Issue 2 (December 2025)
Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Fuchs, Michael
Animal Poetics and Literary Thinking
Mitrea, Alexandra
Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
Feagan, Michael