“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
Feagan, Michael
The Frontier as American National Identity Narrative in the Red Dead Redemption Games
Nae, Andrei
Animal Poetics and Literary Thinking
Mitrea, Alexandra
Small Aerial Drones ‒ Modelers of Land Forces Tactics in Contemporary and Future Warfare
Mandache, Radu Adrian
Volume 71 (2025): Issue 4 (December 2025)
Creating Activities Towards Improving Functional Literacy: Examples from North Macedonia
Maleska, Kalina