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Adaptive Translation Strategies for Culture-Loaded Terms in Chronicle of a Blood Merchant: A Three-Dimensional Eco-Translatological Analysis
Article

Adaptive Translation Strategies for Culture-Loaded Terms in Chronicle of a Blood Merchant: A Three-Dimensional Eco-Translatological Analysis

Hou, Xinyu, Zou, Deyan, Zhang, Shuhan
The Applicability of Spolsky’s Tripartite Model in Three Contexts
Article

The Applicability of Spolsky’s Tripartite Model in Three Contexts

Fülöp, Zsófia, Flih, Zahia, Gürses, Beyza Nur, Bátyi, Szilvia
Technological innovations and the transformation of Biology education technology - The Vision for the future of the Albanian educational system
Article

Technological innovations and the transformation of Biology education technology - The Vision for the future of the Albanian educational system

Lacej, Ariana Striniqi, Halluni, Eranda
From theory to practice: implementing European legal education paradigms and digital innovations in Georgia
Article

From theory to practice: implementing European legal education paradigms and digital innovations in Georgia

Bichia, Mikheil
Terrorism in the age of new technologies
Article

Terrorism in the age of new technologies

Hartleb, Florian
In memoriam: Tanel Kerikmäe
Article

In memoriam: Tanel Kerikmäe

Nyman-Metcalf, Katrin
Volume 24 (2025): Issue 2 (December 2025)
Issue

Volume 24 (2025): Issue 2 (December 2025)

Volume 61 (2025): Issue 5 (December 2025)
Issue

Volume 61 (2025): Issue 5 (December 2025)

Volume 30 (2025): Issue 2 (December 2025)
Issue

Volume 30 (2025): Issue 2 (December 2025)

Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Article

Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)

Romanzi, Valentina
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Article

Playing the American Nightmare: Japanese Horror Games at the Millennial Turn

Wilken, Christian
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Article

“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero

Schubert, Stefan