Divriği’s architectural plasticity: Study in Seljuk innovation and cross-cultural analogy
Sönmez, Nagehan Yağmur Şimşek
Editorial
Ilkovičová, Ľubica
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
Volume 71 (2025): Issue 4 (December 2025)
A Systematic Analysis of the Multi-Material FFF 3D Printing Process for Biodegradable Polymers
Oancea, Maria Catana, Mazurchevici, Simona-Nicoleta, Oancea, Lucian, Nedelcu, Dumitru
Creating Activities Towards Improving Functional Literacy: Examples from North Macedonia
Maleska, Kalina
Book Review: Conspiracy/Theory
Panczová, Zuzana