The Moon as an International Competition in the 21st Century. A Political Science Perspective
Maj, Dorota, Zaręba, Agnieszka
Digital Transformation and Innovation in Moroccan Small, Medium-Sized, and Very Small Enterprises: Effects on Financial Performance
Adile, Zouhir, Fatimazohra, Sossi Alaoui, Guennoun, Badr
Detection and evaluation of long-term Land Use/Cover Changes using Landsat satellite data. A case in the Ahafo Ano Southwest District of Ghana
Baidoo, Richard, Štych, Přemysl
Universal Design for Learning in Forest Education: A Conceptual Analysis
Namiotko, Urszula
Evaluation of Olive Cake Management Options in Jordan using Rapid Impact Assessment Matrix
Aljbour, Salah H., Al-Harahsheh, Adnan, Jarrah, Nabeel A., Al-Hamaiedeh, Husam, El-Hasan, Tayel, Al-Rahaifeh, Sajeda
Optimization of Additive Manufacturing for Mass Production through Standardized Modularity Strategy for High-Volume FDM
Petruse, Radu Emanuil, Pîrvu, Bogdan-Constantin, Bodea, Octavian Mihai
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian