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A data-driven approach to PCOS Diagnosis: Systematic review of machine learning applications in reproductive health
Article

A data-driven approach to PCOS Diagnosis: Systematic review of machine learning applications in reproductive health

Akshay, V P, Sriram, Ritvik, Keerthana, Delna, N S, Verma, Pranav, Verma, Bhanu, Trivedi, Mansi, Mogalipuvvu, Shanmukhi, Kathiresan, Sasikala, Johnson, Lalitha Soumya, Bansal, Bhavit, Asif, Muhammed, Shrivastava, Shubhrit, Sebastian, Liya
Autonomic modulation in ventricular arrhythmias: Clinical insights and therapeutic opportunities
Article

Autonomic modulation in ventricular arrhythmias: Clinical insights and therapeutic opportunities

Marcu, Ovidiu Șerban, Cozac, Dan Alexandru, Scridon, Alina
A Survey on Ontologies’ Adaptability and Interoperability
Article

A Survey on Ontologies’ Adaptability and Interoperability

Dahir, Sarah, Qadi, Abderrahim El
Cephalosporin-induced hemolytic anemia: a case study
Article

Cephalosporin-induced hemolytic anemia: a case study

Almeida, Graça, Costa, Ana, Vasconcelos, Eugénia
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Article

Playing the American Nightmare: Japanese Horror Games at the Millennial Turn

Wilken, Christian
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Article

Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)

Réti, Zsófia O.
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Article

Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”

Carpenter, Justin R.
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Article

Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)

Romanzi, Valentina
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Article

“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero

Schubert, Stefan
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Article

Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series

Fuchs, Michael
Divriği’s architectural plasticity: Study in Seljuk innovation and cross-cultural analogy
Article

Divriği’s architectural plasticity: Study in Seljuk innovation and cross-cultural analogy

Sönmez, Nagehan Yağmur Şimşek
Editorial
Article

Editorial

Ilkovičová, Ľubica