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Early Identification of At-Risk Students in Online Education: A Deep Learning Approach to Predictive Modelling
Article

Early Identification of At-Risk Students in Online Education: A Deep Learning Approach to Predictive Modelling

Riza, Lediana Shala, Bexheti, Lejla Abazi, Zoroja, Jovana
The Moon as an International Competition in the 21st Century. A Political Science Perspective
Article

The Moon as an International Competition in the 21st Century. A Political Science Perspective

Maj, Dorota, Zaręba, Agnieszka
Detection and evaluation of long-term Land Use/Cover Changes using Landsat satellite data. A case in the Ahafo Ano Southwest District of Ghana
Article

Detection and evaluation of long-term Land Use/Cover Changes using Landsat satellite data. A case in the Ahafo Ano Southwest District of Ghana

Baidoo, Richard, Štych, Přemysl
Universal Design for Learning in Forest Education: A Conceptual Analysis
Article

Universal Design for Learning in Forest Education: A Conceptual Analysis

Namiotko, Urszula
Evaluation of Olive Cake Management Options in Jordan using Rapid Impact Assessment Matrix
Article

Evaluation of Olive Cake Management Options in Jordan using Rapid Impact Assessment Matrix

Aljbour, Salah H., Al-Harahsheh, Adnan, Jarrah, Nabeel A., Al-Hamaiedeh, Husam, El-Hasan, Tayel, Al-Rahaifeh, Sajeda
Optimization of Additive Manufacturing for Mass Production through Standardized Modularity Strategy for High-Volume FDM
Article

Optimization of Additive Manufacturing for Mass Production through Standardized Modularity Strategy for High-Volume FDM

Petruse, Radu Emanuil, Pîrvu, Bogdan-Constantin, Bodea, Octavian Mihai
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Article

Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”

Carpenter, Justin R.
Editors’ Note: American Narratives and Video Games
Article

Editors’ Note: American Narratives and Video Games

Razzi, Francesca, Romanzi, Valentina
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Article

Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)

Réti, Zsófia O.
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Article

“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero

Schubert, Stefan
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Article

Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)

Romanzi, Valentina
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Article

Playing the American Nightmare: Japanese Horror Games at the Millennial Turn

Wilken, Christian