Automation of Axisymmetric Crimping Simulations for Pneumatic Suspension Components using Python in Abaqus/CAE
Popp, Gabriela-Petruța, Popp, Mihai-Octavian, Chicea, Anca Lucia, Oleksik, Mihaela
Volume 35 (2025): Issue 4 (December 2025)
Early Identification of At-Risk Students in Online Education: A Deep Learning Approach to Predictive Modelling
Riza, Lediana Shala, Bexheti, Lejla Abazi, Zoroja, Jovana
The Moon as an International Competition in the 21st Century. A Political Science Perspective
Maj, Dorota, Zaręba, Agnieszka
Detection and evaluation of long-term Land Use/Cover Changes using Landsat satellite data. A case in the Ahafo Ano Southwest District of Ghana
Baidoo, Richard, Štych, Přemysl
Universal Design for Learning in Forest Education: A Conceptual Analysis
Namiotko, Urszula
Evaluation of Olive Cake Management Options in Jordan using Rapid Impact Assessment Matrix
Aljbour, Salah H., Al-Harahsheh, Adnan, Jarrah, Nabeel A., Al-Hamaiedeh, Husam, El-Hasan, Tayel, Al-Rahaifeh, Sajeda
Optimization of Additive Manufacturing for Mass Production through Standardized Modularity Strategy for High-Volume FDM
Petruse, Radu Emanuil, Pîrvu, Bogdan-Constantin, Bodea, Octavian Mihai
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan