Editorial
Ilkovičová, Ľubica
Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
Réti, Zsófia O.
Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero’s “The Death of the Hired Man”
Carpenter, Justin R.
Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
Wilken, Christian
Editors’ Note: American Narratives and Video Games
Razzi, Francesca, Romanzi, Valentina
“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
Schubert, Stefan
Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
Romanzi, Valentina
A Systematic Analysis of the Multi-Material FFF 3D Printing Process for Biodegradable Polymers
Oancea, Maria Catana, Mazurchevici, Simona-Nicoleta, Oancea, Lucian, Nedelcu, Dumitru
Creating Activities Towards Improving Functional Literacy: Examples from North Macedonia
Maleska, Kalina
Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
Fuchs, Michael
The Utility of Heart Rate Variability in Aviation and Space Medicine
Lindsay, Karen, Top, Erik Van den
DiscursiveBoundary-Making and Contested Legitimacy: A Multicultural Center in Vernacular Publics
Kunwara, Jagat Bahadur