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Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
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Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
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“It’s Like It’s from a Movie or Something”: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
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Affective Necropolitics, Procedural Necrorhetorics, and the US–Mexico Border in the Call of Duty Series
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Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
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Animal Poetics and Literary Thinking
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