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Mathematics for Game Programming and Computer Graphics
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Chapter in the book
Mathematics for Game Programming and Computer Graphics
Publisher:
Packt Publishing Limited
By:
Penny de Byl
Paid access
|
Dec 2022
Book details
Table of contents
Table of Contents
Hello Graphics Window: You're on your way
Let's Start Drawing
Line Plotting Pixel by Pixel
Graphics and Game Engine Components
Let's Light it Up!
Updating and Drawing the Graphics Environment
Interactions with the Keyboard and Mouse for Dynamic Graphics Programs
Reviewing Our Knowledge of Triangles
Practicing Vector Essentials
Getting acquainted with Lines, Rays and Normals
Manipulating the Light and Texture of Triangles
Mastering Affine Transformations
Understanding the Importance of Matrices
Working with coordinate Spaces
Navigating the view space
Rotating with Quaternions
Vertex and fragment shading
Customizing the Render Pipeline
Rendering Visual Realism Like a Pro
PDF preview is not available for this content.
PDF ISBN:
978-1-80107-749-1
Publisher:
Packt Publishing Limited
Copyright owner:
© 2022 Packt Publishing Limited
Publication date:
2022
Language:
English
Pages:
444
Related subjects:
Computer sciences
,
Computer sciences, other
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