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Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments Cover

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

Paid access
|Dec 2022
Table of contents

Table of Contents

  1. Hello Graphics Window: You're on your way
  2. Let's Start Drawing
  3. Line Plotting Pixel by Pixel
  4. Graphics and Game Engine Components
  5. Let's Light it Up!
  6. Updating and Drawing the Graphics Environment
  7. Interactions with the Keyboard and Mouse for Dynamic Graphics Programs
  8. Reviewing Our Knowledge of Triangles
  9. Practicing Vector Essentials
  10. Getting acquainted with Lines, Rays and Normals
  11. Manipulating the Light and Texture of Triangles
  12. Mastering Affine Transformations
  13. Understanding the Importance of Matrices
  14. Working with coordinate Spaces
  15. Navigating the view space
  16. Rotating with Quaternions
  17. Vertex and fragment shading
  18. Customizing the Render Pipeline
  19. Rendering Visual Realism Like a Pro

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PDF ISBN: 978-1-80107-749-1
Publisher: Packt Publishing Limited
Copyright owner: © 2022 Packt Publishing Limited
Publication date: 2022
Language: English
Pages: 444