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3D Graphics Rendering Cookbook
3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
Chapter in the book
3D Graphics Rendering Cookbook
Publisher:
Packt Publishing Limited
By:
Sergey Kosarevsky
and
Viktor Latypov
Paid access
|
Sep 2021
Book details
Table of contents
Table of Contents
Establishing a Build Environment
Using Essential Libraries
Getting Started with OpenGL and Vulkan
Adding User Interaction and Productivity Tools
Working with Geometry Data
Physically Based Rendering Using the glTF2 Shading Model
Graphics Rendering Pipeline
Image-based Techniques
Working with Scene Graphs
Advanced Rendering Techniques and Optimizations
PDF preview is not available for this content.
PDF ISBN:
978-1-83898-530-1
Publisher:
Packt Publishing Limited
Copyright owner:
© 2021 Packt Publishing Limited
Publication date:
2021
Language:
English
Pages:
670
Related subjects:
Computer sciences
,
Computer sciences, other
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