Have a personal or library account? Click
here
to login
Paradigm
reference-global.com
Content
Services
Paradigm
Partners
Contact
Books
Hands-On Unity 2020 Game Development
Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C#
Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C#
Chapter in the book
Hands-On Unity 2020 Game Development
Publisher:
Packt Publishing Limited
By:
Nicolas Alejandro Borromeo
Paid access
|
Aug 2020
Book details
Table of contents
Table of Contents
Designing a Game from Scratch
Setting Up Unity
Working with Scenes and GameObjects
Grayboxing with Terrain and ProBuilder
Importing and Integrating Assets
Materials and Effects with URP and Shader Graph
Visual Effects with Particle Systems and VFX Graph
Lighting Using the Universal Render Pipeline
Fullscreen Effects with postprocessing
Sound and Music Integration
User Interface Design
Creating Animations with Animator, Cinemachine, and Timeline
Introduction to Unity Scripting with C#
Implementing Movement and Spawning
Physics Collisions and Health System
Win and Lose Conditions
Scripting the UI, Sounds, and Graphics
Implementing Game AI for Building Enemies
Scene Performance Optimization
Building the Project
Finishing Touches
Augmented Reality in Unity
PDF preview is not available for this content.
PDF ISBN:
978-1-83864-760-5
Publisher:
Packt Publishing Limited
Copyright owner:
© 2020 Packt Publishing Limited
Publication date:
2020
Language:
English
Pages:
580
Related subjects:
Computer sciences
,
Programming and languages
Previous chapter
Hands-On Unity 2020 Game Development
Next chapter