Have a personal or library account? Click to login
Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C# Cover

Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C#

Paid access
|Aug 2020
Table of contents

Table of Contents

  1. Designing a Game from Scratch
  2. Setting Up Unity
  3. Working with Scenes and GameObjects
  4. Grayboxing with Terrain and ProBuilder
  5. Importing and Integrating Assets
  6. Materials and Effects with URP and Shader Graph
  7. Visual Effects with Particle Systems and VFX Graph
  8. Lighting Using the Universal Render Pipeline
  9. Fullscreen Effects with postprocessing
  10. Sound and Music Integration
  11. User Interface Design
  12. Creating Animations with Animator, Cinemachine, and Timeline
  13. Introduction to Unity Scripting with C#
  14. Implementing Movement and Spawning
  15. Physics Collisions and Health System
  16. Win and Lose Conditions
  17. Scripting the UI, Sounds, and Graphics
  18. Implementing Game AI for Building Enemies
  19. Scene Performance Optimization
  20. Building the Project
  21. Finishing Touches
  22. Augmented Reality in Unity

PDF preview is not available for this content.

PDF ISBN: 978-1-83864-760-5
Publisher: Packt Publishing Limited
Copyright owner: © 2020 Packt Publishing Limited
Publication date: 2020
Language: English
Pages: 580
Hands-On Unity 2020 Game Development