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Become a Unity Shaders Guru: Create advanced game visuals using code and graphs in Unity 2022 Cover

Become a Unity Shaders Guru: Create advanced game visuals using code and graphs in Unity 2022

Chapter in the book
Paid access
|May 2024
Table of contents

Table of Contents

  1. Re-coding a Basic Blinn-Phong Shader with Unity/CG
  2. The Three Unity Render Pipelines
  3. Writing Your First URP Shader
  4. Transforming Your Shader into a Lit PBS Shader
  5. Discovering the Shader Graph with a Toon Shader
  6. Simulating Geometry Efficiently
  7. Exploring the Unity Compute Shaders and Procedural Drawing
  8. The Power of Ray Marching
  9. Shader Compilation, Branching, and Variants
  10. Optimizing Your Code, or Making Your Own Pipeline?
  11. A Little Suite of 2D Shaders
  12. Vertex Displacement Shaders
  13. Wireframes and Geometry Shaders
  14. Screen Effect Shaders
  15. Appendix: Some Quick Refreshers on Shaders in Unity

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PDF ISBN: 978-1-83763-658-7
Publisher: Packt Publishing Limited
Copyright owner: © 2023 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 492
Become a Unity Shaders Guru