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Learning GDScript by Developing a Game with Godot 4
Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine
Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine
Chapter in the book
Learning GDScript by Developing a Game with Godot 4
Publisher:
Packt Publishing Limited
By:
Sander Vanhove
Paid access
|
May 2024
Book details
Table of contents
Table of Contents
Setting Up the Environment
Getting Familiar with Variables and Control Flow
Grouping Information in Arrays, Loops, and Dictionaries
Bringing Structure with Methods and Classes
How and Why to Keep Your Code Clean
Creating a World of Your Own in Godot
Making the Character Move
Splitting and Reusing Scenes
Cameras, Collisions, and Collectibles
Creating Menus, Making Enemies, and Using Autoloads
Playing Together with Multiplayer
Exporting to Multiple Platforms
OOP Continued and Advanced Topics
Advanced Programming Patterns
Using the File System
What Next?
PDF preview is not available for this content.
PDF ISBN:
978-1-80181-249-8
Publisher:
Packt Publishing Limited
Copyright owner:
© 2024 Packt Publishing Limited
Publication date:
2024
Language:
English
Pages:
378
Related subjects:
Computer sciences
,
Computer sciences, other
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