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Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine Cover

Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

Paid access
|May 2024
Table of contents

Table of Contents

  1. Setting Up the Environment
  2. Getting Familiar with Variables and Control Flow
  3. Grouping Information in Arrays, Loops, and Dictionaries
  4. Bringing Structure with Methods and Classes
  5. How and Why to Keep Your Code Clean
  6. Creating a World of Your Own in Godot
  7. Making the Character Move
  8. Splitting and Reusing Scenes
  9. Cameras, Collisions, and Collectibles
  10. Creating Menus, Making Enemies, and Using Autoloads
  11. Playing Together with Multiplayer
  12. Exporting to Multiple Platforms
  13. OOP Continued and Advanced Topics
  14. Advanced Programming Patterns
  15. Using the File System
  16. What Next?

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PDF ISBN: 978-1-80181-249-8
Publisher: Packt Publishing Limited
Copyright owner: © 2024 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 378