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Hands-On C++ Game Animation Programming
Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
Chapter in the book
Hands-On C++ Game Animation Programming
Publisher:
Packt Publishing Limited
By:
Gabor Szauer
Paid access
|
Jun 2020
Book details
Table of contents
Table of Contents
Creating a Game Window
Implementing Vectors
Implementing Matrices
Implementing Quaternions
Implementing Transforms
Building an Abstract Renderer
Exploring the glTF File Format
Creating Curves, Frames, and Tracks
Implementing Animation Clips
Mesh Skinning
Optimizing the Animation Pipeline
Blending between Animations
Implementing Inverse Kinematics
Using Dual Quaternions for Skinning
Rendering Instanced Crowds
PDF preview is not available for this content.
PDF ISBN:
978-1-80020-796-7
Publisher:
Packt Publishing Limited
Copyright owner:
© 2020 Packt Publishing Limited
Publication date:
2020
Language:
English
Pages:
368
Related subjects:
Computer sciences
,
Computer sciences, other
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