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Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch Cover

Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

Chapter in the book
Paid access
|Oct 2020
Table of contents

Table of Contents

  1. Exploring the Fundamentals of Unity
  2. Creating a Collection Game
  3. Creating a Space Shooter
  4. Continuing the Space Shooter Game
  5. Creating a 2D Adventure Game
  6. Continuing the 2D Adventure
  7. Completing the 2D Adventure
  8. Creating Artificial Intelligence
  9. Continuing with Intelligent Enemies
  10. Evolving AI using ML-Agents
  11. Entering Virtual Reality
  12. Completing the VR Game
  13. Creating an Augmented Reality Game Using AR Foundation
  14. Completing the AR game with the Universal Render Pipeline

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PDF ISBN: 978-1-80020-078-4
Publisher: Packt Publishing Limited
Copyright owner: © 2020 Packt Publishing Limited
Publication date: 2020
Language: English
Pages: 676
Unity 2020 By Example