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Unity 2020 By Example
Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch
Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch
Chapter in the book
Unity 2020 By Example
Publisher:
Packt Publishing Limited
By:
Robert Wells
Paid access
|
Oct 2020
Book details
Table of contents
Table of Contents
Exploring the Fundamentals of Unity
Creating a Collection Game
Creating a Space Shooter
Continuing the Space Shooter Game
Creating a 2D Adventure Game
Continuing the 2D Adventure
Completing the 2D Adventure
Creating Artificial Intelligence
Continuing with Intelligent Enemies
Evolving AI using ML-Agents
Entering Virtual Reality
Completing the VR Game
Creating an Augmented Reality Game Using AR Foundation
Completing the AR game with the Universal Render Pipeline
PDF preview is not available for this content.
PDF ISBN:
978-1-80020-078-4
Publisher:
Packt Publishing Limited
Copyright owner:
© 2020 Packt Publishing Limited
Publication date:
2020
Language:
English
Pages:
676
Related subjects:
Computer sciences
,
Computer sciences, other
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