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Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ Cover

Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++

Chapter in the book
Paid access
|Sep 2024
Table of contents

Table of Contents

  1. Setting Up OpenGL
  2. Drawing Shapes and Applying Textures
  3. Transformations, Projections, and Camera
  4. Effects of lighting , Materials and Lightmaps
  5. Types of light sources and combining of lights
  6. Implementing a Skybox Using a Cubemap
  7. Model Loading

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PDF ISBN: 978-1-78934-086-0
Publisher: Packt Publishing Limited
Copyright owner: © 2018 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 208
Learn OpenGL