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Python. An Introduction to Programming
Chapter 15: Communicating Using Graphics: Windows, User Interfaces, and Pygame
Chapter 15: Communicating Using Graphics: Windows, User Interfaces, and Pygame
Chapter in the book
Python. An Introduction to Programming
Publisher:
Mercury Learning and Information
By:
James R. Parker
Paid access
|
Mar 2021
Book details
Table of contents
Table of contents
Frontmatter
Contents
Preface
Chapter 0: Modern Computers
Chapter 1: Computers and Programming
Chapter 2: Repetition
Chapter 3: Sequences: Strings, Tuples, and Lists
Chapter 4: Functions
Chapter 5: Files: Input and Output
Chapter 6: Classes
Chapter 7: Graphics
Chapter 8: Manipulating Data
Chapter 9: Multimedia
Chapter 10: Basic Algorithms
Chapter 11: Programming for the Sciences
Chapter 12: How To Write Good Programs
Chapter 13: Communicating with the Outside World
Chapter 14: Parsing–The Structure of Data
Chapter 15: Communicating Using Graphics: Windows, User Interfaces, and Pygame
Index
20 chapters available
PDF preview is not available for this content.
PDF ISBN:
978-1-68392-623-8
|
E-Pub ISBN:
978-1-68392-622-1
|
Paperback ISBN:
978-1-68392-624-5
|
DOI:
10.1515/9781683926238
Publisher:
Mercury Learning and Information
Copyright owner:
© 2021 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2021
Language:
English
Pages:
572
Related subjects:
Computer sciences
,
Computer sciences, other
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