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Video Game Writing
FOREWORD
FOREWORD
Chapter in the book
Video Game Writing
Publisher:
Mercury Learning and Information
By:
Maurice Suckling
and
Marek Walton
Free to read
|
Feb 2017
Download PDF
Download EPUB
Print: Available at Amazon
Download PDF
Download EPUB
Print: Available at Amazon
Book details
Table of contents
Table of contents
Frontmatter
Dedication
CONTENTS
FOREWORD
ACKNOWLEDGMENTS
INTRODUCTION
NOTE ON THE SECOND EDITION
ABOUT THE AUTHORS
Chapter 1 A Brief History of Game Stories
Chapter 2 Decoding And Devising the Brief
Chapter 3 NDAs & Contracts
Chapter 4 Collaboration: Team Us
Chapter 5 Narrative Design
Chapter 6 Outlines & Treatments
Chapter 7 Character Documents
Chapter 8 Environmental Storytelling
Chapter 9 Writing Scripts
Chapter 10 Editing
Chapter 11 Consultancy
Chapter 12 Adaptations: Turning Other Things Into Games
Chapter 13 Other Roles of the Games Writer
Chapter 14 Why Have Stories At All?
Chapter 15 What is Plot and How does it Work?
Chapter 16 Other Resources for Writers: More Than Movies
Chapter 17 Marrying Design And Story: Driver 76 Case Study
Chapter 18 Storyloading
Chapter 19 Shifting Agency
Chapter 20 Time Gates and Act Stimulants
Chapter 21 Aristotle, Games Writing, and Games
Chapter 22 Choice or Enlightenment?
Chapter 23 The Future of Games Writing
Chapter 24 What’s It Like Being a Games Writer?
Appendix A: Rating Systems
Appendix B: Sample Non-Disclosure Agreement
Appendix C: Sample Writing Services Contract
Appendix D: Selected Exercise Solutions (Chapter 10)
Index
37 chapters available
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PDF ISBN:
978-1-68392-324-4
|
E-Pub ISBN:
978-1-68392-030-4
|
Paperback ISBN:
978-1-68392-029-8
|
DOI:
10.1515/9781683923244
Publisher:
Mercury Learning and Information
Copyright owner:
© 2017 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2017
Language:
English
Pages:
394
Related subjects:
Computer sciences
,
Computer sciences, other
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