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Game Testing
Appendix E On the Companion Disc
Appendix E On the Companion Disc
Chapter in the book
Game Testing
Publisher:
Mercury Learning and Information
By:
Charles P. Schultz
and
Robert Denton Bryant
Paid access
|
Sep 2016
Book details
Table of contents
Table of contents
Frontmatter
Contents
Preface
Acknowledgments
Chapter 1 Two Rules of Game Testing
Chapter 2 Being a Game Tester
Chapter 3 Why Testing is Important
Chapter 4 Software Quality
Chapter 5 Test Phases
Chapter 6 The Game Testing Process
Chapter 7 Testing by the Numbers
Chapter 8 Combinatorial Testing
Chapter 9 Test Flow Diagrams
Chapter 10 Cleanroom Testing
Chapter 11 Test Trees
Chapter 12 Ad Hoc Testing and Gameplay Testing
Chapter 13 Defect Triggers
Chapter 14 Regression Testing and Test Reuse
Chapter 15 Exploratory Game Testing
Appendix A Odd-Numbered Answers to Exercises
Appendix B Basic Test Plan Template
Appendix C Combinatorial Test Templates
Appendix D Test Flow Diagram (TFD) Templates
Appendix E On the Companion Disc
Index
25 chapters available
PDF preview is not available for this content.
PDF ISBN:
978-1-68392-285-8
|
E-Pub ISBN:
978-1-944534-42-4
|
Paperback ISBN:
978-1-942270-76-8
|
DOI:
10.1515/9781683922858
Publisher:
Mercury Learning and Information
Copyright owner:
© 2023 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2016
Language:
English
Pages:
500
Related subjects:
Computer sciences
,
Computer sciences, other
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