Have a personal or library account? Click to login
Learning C# by Developing Games with Unity 3D Beginner's Guide Cover

Learning C# by Developing Games with Unity 3D Beginner's Guide

The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

Paid access
|Oct 2013
Product purchase options

Table of Contents

  1. Your Game is Full of Stupid GameObjects
  2. Unity in Your Life
  3. Variables in Detail
  4. Functions in Detail
  5. Decisions, decisions, always having to make decisions
  6. Dot Syntax: Component Communication
  7. There?s More to a Game than Just Playing It
  8. One State at a Time
  9. GameObject Interaction
  10. Simple Scoring System on Your Screen
  11. Summary and Your New Abilities
  12. Appendix: Initial State Machine files for chapter 9
  13. Appendix: Completed code files for chapters 9 and 10
PDF ISBN: 978-1-84969-659-3
Publisher: Packt Publishing Limited
Copyright owner: © 2013 Packt Publishing Limited
Publication date: 2013
Language: English
Pages: 292