Table of Contents
- Your Game is Full of Stupid GameObjects
- Unity in Your Life
- Variables in Detail
- Functions in Detail
- Decisions, decisions, always having to make decisions
- Dot Syntax: Component Communication
- There?s More to a Game than Just Playing It
- One State at a Time
- GameObject Interaction
- Simple Scoring System on Your Screen
- Summary and Your New Abilities
- Appendix: Initial State Machine files for chapter 9
- Appendix: Completed code files for chapters 9 and 10

