
Learning C# by Developing Games with Unity 3D Beginner's Guide
The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.
Publisher:Packt Publishing Limited
By: Terry Norton
Paid access
|Jun 2024Table of Contents
- Your Game is Full of Stupid GameObjects
- Unity in Your Life
- Variables in Detail
- Functions in Detail
- Decisions, decisions, always having to make decisions
- Dot Syntax: Component Communication
- There?s More to a Game than Just Playing It
- One State at a Time
- GameObject Interaction
- Simple Scoring System on Your Screen
- Summary and Your New Abilities
- Appendix: Initial State Machine files for chapter 9
- Appendix: Completed code files for chapters 9 and 10
PDF ISBN: 978-1-84969-659-3
Publisher: Packt Publishing Limited
Copyright owner: © 2013 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 292
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