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OpenGL Development Cookbook
OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.
OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.
Key Features
Explores current graphics programming techniques including GPU-based methods from the outlook of modern OpenGL 3.3
Includes GPU-based volume rendering algorithms
Discover how to employ GPU-based path and ray tracing
Create 3D mesh formats and skeletal animation with GPU skinning
Explore graphics elements including lights and shadows in an easy to understand manner
Book Description
OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level.
OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL.
OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.
What you will learn
Create an OpenGL 3.3 rendering context
Get to grips with camera-based viewing and object picking techniques
Learn off-screen rendering and environment mapping techniques to render mirrors
Discover shadow mapping techniques, including variance shadow mapping
Implement a particle system using shaders
Learn about GPU-based methods for global illumination using spherical harmonics and SSAO
Understand translucent geometry and order independent transparency using dual depth peeling
Explore GPU-based volumetric lighting using half angle slicing and physically based simulation on the GPU using transform feedback
Who this book is for
OpenGL Development Cookbook is geared toward intermediate OpenGL programmers to take you to the next level and create amazing OpenGL graphics in your applications.
Table of Contents
Introduction to Modern OpenGL
3D Viewing and Object Picking System Development
Offscreen Rendering and Environment Mapping
Lights and Shadows
Working with Mesh Model formats and Simple Particle Systems
GPU based Global illumination and Alpha Blending Techniques
GPU based Volume Rendering Techniques
Skeletal and Physically Based Simulation on the GPU