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Panda3D 1.6 Game Engine Beginner's Guide
This is the A-Z of Panda3D for developers who have never used the engine before. Step-by-step, it takes you from first principles to ultimately creating a marketable game. You’ll learn through first-hand experience and clear explanations.
This is the A-Z of Panda3D for developers who have never used the engine before. Step-by-step, it takes you from first principles to ultimately creating a marketable game. You’ll learn through first-hand experience and clear explanations.
Key Features
The first and only guide to building a finished game using Panda3D
Learn about tasks that can be used to handle changes over time
Respond to events like keyboard key presses, mouse clicks, and more
Take advantage of Panda3D's built-in shaders and filters to decorate objects with gloss, glow, and bump effects
Follow a step-by-step, tutorial-focused process that matches the development process of the game with plenty of screenshots and thoroughly explained code for easy pick up
Book Description
Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing.
Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why.
You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.
What you will learn
Create and use tasks
Respond to and handle events
Implement texturing with built-in shaders
Exercise collision detection
Implement a graphical user interface
Utilize the Panda3D animation system
Master the power and purpose of intervals
Add audio and use the OpenAL library
Understand garbage collection
Package the game into an installer
Use Spacescape and explosion texture generator to create certain art assets
Who this book is for
If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential.
This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets.