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3D Graphics Rendering Cookbook Cover

3D Graphics Rendering Cookbook

A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

Paid access
|Sep 2021

Table of Contents

  1. Establishing a Build Environment
  2. Using Essential Libraries
  3. Getting Started with OpenGL and Vulkan
  4. Adding User Interaction and Productivity Tools
  5. Working with Geometry Data
  6. Physically Based Rendering Using the glTF2 Shading Model
  7. Graphics Rendering Pipeline
  8. Image-based Techniques
  9. Working with Scene Graphs
  10. Advanced Rendering Techniques and Optimizations
PDF ISBN: 978-1-83898-530-1
Publisher: Packt Publishing Limited
Copyright owner: © 2021 Packt Publishing Limited
Publication date: 2021
Language: English
Pages: 670

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