
3D Graphics Rendering Cookbook
A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
Publisher:Packt Publishing Limited
By: Sergey Kosarevsky and Viktor Latypov
Paid access
|Jun 2024Table of Contents
- Establishing a Build Environment
- Using Essential Libraries
- Getting Started with OpenGL and Vulkan
- Adding User Interaction and Productivity Tools
- Working with Geometry Data
- Physically Based Rendering Using the glTF2 Shading Model
- Graphics Rendering Pipeline
- Image-based Techniques
- Working with Scene Graphs
- Advanced Rendering Techniques and Optimizations
PDF ISBN: 978-1-83898-530-1
Publisher: Packt Publishing Limited
Copyright owner: © 2021 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 670
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