Table of Contents
- Designing a Game from Scratch
- Setting Up Unity
- Working with Scenes and GameObjects
- Grayboxing with Terrain and ProBuilder
- Importing and Integrating Assets
- Materials and Effects with URP and Shader Graph
- Visual Effects with Particle Systems and VFX Graph
- Lighting Using the Universal Render Pipeline
- Fullscreen Effects with postprocessing
- Sound and Music Integration
- User Interface Design
- Creating Animations with Animator, Cinemachine, and Timeline
- Introduction to Unity Scripting with C#
- Implementing Movement and Spawning
- Physics Collisions and Health System
- Win and Lose Conditions
- Scripting the UI, Sounds, and Graphics
- Implementing Game AI for Building Enemies
- Scene Performance Optimization
- Building the Project
- Finishing Touches
- Augmented Reality in Unity

