Table of Contents
- Getting to Know Your Environment
- The Building Blocks of Programming
- Diving into Variables, Types, and Methods
- Control Flow and Collection Types
- Working with Classes, Structs, and OOP
- Getting Your Hands Dirty with Unity
- Movement, Camera Controls, and Collisions
- Scripting Game Mechanics
- Basic AI and Enemy Behavior
- Revisiting Types, Methods, and Classes
- Specialized Collection Types and LINQ
- Saving, Loading, and Serializing Data
- Exploring Generics, Delegates, and Beyond
- The Journey Continues

