Table of Contents
- Philosophy of Building Immersive Experiences
- Building Virtual Reality Scenes in Unity
- Working with Inputs and Interactions
- Using GameObjects, Materials, and Prefabs
- Implementing Animation – Physics and Colliders
- Lighting Your Worlds and Experiences
- Creating Immersion with Sound
- Working with C#, Unity Events, and Input Assets
- Unlocking the Power of Render Pipelines
- Design Thinking for Virtual Reality Experiences
- Adding Audio to a Virtual Reality World
- Building an Art Gallery
- Animating a Virtual Reality Experience
- Recording Virtual Reality Videos
- Enhancing Virtual Reality Rigs
- Triggering Actions in Virtual Reality
- Destroying Objects in Virtual Reality
- Optimizing Your Virtual Reality Experiences

