Table of Contents
- Introducing Real-Time Strategy Games
- Setting Up Unity and the Dragoncraft Project
- Getting Started with Our Level Design
- Creating the User Interface and HUD
- Spawning an Army of Units
- Commanding an Army of Units
- Attacking and Defending Units
- Implementing the Pathfinder
- Adding Enemies
- Creating an AI to Attack the Player
- Adding Enemies to the Map
- Balancing the Game's Difficulty
- Producing and Gathering Resources
- Crafting Buildings and Defense Towers
- Tracking Progression and Objectives
- Exporting and Expanding your Game

