Table of Contents
- Getting Started with ZBrush
- Sculpting a Demon Bust with DynaMesh
- Exploring the Gizmo, PolyGroups, and Masking
- Exploring Brushes and Alphas
- Creating an Optimized Mesh Using ZRemesher and ZProject
- Texturing your Sculpture with Materials, Polypaint, and UVs
- Lighting and Rendering Your Model
- Sculpting Human Anatomy
- Creating Costumes, Armor, and Accessories with Classic Modeling Techniques
- Preparing and Exporting our Model for 3D Printing
- Sculpting a Female Head
- Adding Skin Detail, Sculpting Hair, and Using FiberMesh
- Building a Portfolio and Leveraging Social Media

