
Sculpting in ZBrush Made Simple
Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing
Publisher:Packt Publishing Limited
By: Lukas Kutschera
Paid access
|May 2024Table of Contents
- Getting Started with ZBrush
- Sculpting a Demon Bust with DynaMesh
- Exploring the Gizmo, PolyGroups, and Masking
- Exploring Brushes and Alphas
- Creating an Optimized Mesh Using ZRemesher and ZProject
- Texturing your Sculpture with Materials, Polypaint, and UVs
- Lighting and Rendering Your Model
- Sculpting Human Anatomy
- Creating Costumes, Armor, and Accessories with Classic Modeling Techniques
- Preparing and Exporting our Model for 3D Printing
- Sculpting a Female Head
- Adding Skin Detail, Sculpting Hair, and Using FiberMesh
- Building a Portfolio and Leveraging Social Media
PDF ISBN: 978-1-80324-407-5
Publisher: Packt Publishing Limited
Copyright owner: © 2024 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 508
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