Table of Contents
- Using Geometry Nodes To Create Dynamic Scenes
- Creating a Motion Graphics Scene Using Geometry Nodes
- Organic Modeling P1: Creating a Mushroom
- Organic Modeling P2: Creating the Landscape around the Mushroom
- PBR Materials: Texturing our Mushroom Scene
- 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
- Modeling an Alien Cartoon Character
- Rigging and Animating Your 3D Cartoon Character
- Rigid Body Simulation: Destroying a Statue Using Physics
- Dynamic Cloth Simulations
- Creating Hair Using Particles
- Matching Blender's Camera Movement to Live Action Footage
- Compositing the Alien Cartoon Character onto the Live Action Footage
- The Final Render

