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Taking Blender to the Next Level Cover

Taking Blender to the Next Level

Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

Paid access
|Jun 2022

Table of Contents

  1. Using Geometry Nodes To Create Dynamic Scenes
  2. Creating a Motion Graphics Scene Using Geometry Nodes
  3. Organic Modeling P1: Creating a Mushroom
  4. Organic Modeling P2: Creating the Landscape around the Mushroom
  5. PBR Materials: Texturing our Mushroom Scene
  6. 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
  7. Modeling an Alien Cartoon Character
  8. Rigging and Animating Your 3D Cartoon Character
  9. Rigid Body Simulation: Destroying a Statue Using Physics
  10. Dynamic Cloth Simulations
  11. Creating Hair Using Particles
  12. Matching Blender's Camera Movement to Live Action Footage
  13. Compositing the Alien Cartoon Character onto the Live Action Footage
  14. The Final Render
PDF ISBN: 978-1-80324-382-5
Publisher: Packt Publishing Limited
Copyright owner: © 2022 Packt Publishing Limited
Publication date: 2022
Language: English
Pages: 520

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