
Taking Blender to the Next Level
Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines
Publisher:Packt Publishing Limited
By: Ruan Lotter
Paid access
|Jun 2024Table of Contents
- Using Geometry Nodes To Create Dynamic Scenes
- Creating a Motion Graphics Scene Using Geometry Nodes
- Organic Modeling P1: Creating a Mushroom
- Organic Modeling P2: Creating the Landscape around the Mushroom
- PBR Materials: Texturing our Mushroom Scene
- 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
- Modeling an Alien Cartoon Character
- Rigging and Animating Your 3D Cartoon Character
- Rigid Body Simulation: Destroying a Statue Using Physics
- Dynamic Cloth Simulations
- Creating Hair Using Particles
- Matching Blender's Camera Movement to Live Action Footage
- Compositing the Alien Cartoon Character onto the Live Action Footage
- The Final Render
PDF ISBN: 978-1-80324-382-5
Publisher: Packt Publishing Limited
Copyright owner: © 2022 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 520
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