Table of Contents
- Setting the Stage – Introduction to QA for Modern Games
- All Engines Go – The Basics of Game QA
- A Deeper Look – Types of Testing in Games
- Deeper Look – Testing on Various Gaming Platforms – Mobile, PC, and Console
- It Must Be Hardware: Testing Hardware in Modern Game QA
- Friend or Foe – Test Cases
- It Works on My Machine: Bug Flow
- I Thought I Fixed That: How to Write Efficient Bug Reports
- It Works, but It Hasn't Been Tested: Testing Approach
- Eat, Sleep, Test, Repeat: Test Methodology
- Are You on the Right Version? Live Ops and QA
- Beyond Testing – Introduction to Test Management
- There Are No BUGS Without U – QA and the Game Team

