
Mastering Graphics Programming with Vulkan
Develop a modern rendering engine from first principles to state-of-the-art techniques
Publisher:Packt Publishing Limited
By: Marco Castorina and Gabriel Sassone
Paid access
|May 2024Table of Contents
- Introducing the Raptor Engine and Hydra
- Improving Resources Management
- Unlocking Multi-Threading
- Implementing a Frame Graph
- Unlocking Async Compute
- GPU-Driven Rendering
- Rendering Many Lights with Clustered Deferred Rendering
- Adding Shadows Using Mesh Shaders
- Implementing Variable Rate Shading
- Adding Volumetric Fog
- Temporal Anti-Aliasing
- Getting Started with Ray Tracing
- Revisiting Shadows with Ray Tracing
- Adding Dynamic Diffuse Global Illumination with Ray Tracing
- Adding Reflections with Ray Tracing
PDF ISBN: 978-1-80323-020-7
Publisher: Packt Publishing Limited
Copyright owner: © 2023 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 382
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