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Mastering Graphics Programming with Vulkan Cover

Mastering Graphics Programming with Vulkan

Develop a modern rendering engine from first principles to state-of-the-art techniques

Paid access
|May 2024
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Table of Contents

  1. Introducing the Raptor Engine and Hydra
  2. Improving Resources Management
  3. Unlocking Multi-Threading
  4. Implementing a Frame Graph
  5. Unlocking Async Compute
  6. GPU-Driven Rendering
  7. Rendering Many Lights with Clustered Deferred Rendering
  8. Adding Shadows Using Mesh Shaders
  9. Implementing Variable Rate Shading
  10. Adding Volumetric Fog
  11. Temporal Anti-Aliasing
  12. Getting Started with Ray Tracing
  13. Revisiting Shadows with Ray Tracing
  14. Adding Dynamic Diffuse Global Illumination with Ray Tracing
  15. Adding Reflections with Ray Tracing
PDF ISBN: 978-1-80323-020-7
Publisher: Packt Publishing Limited
Copyright owner: © 2023 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 382