Table of Contents
- Modeling the 3D Asset
- Optimizing Your Asset for Better Rendering Performance
- UV Unwrapping Your 3D Asset
- Texturing Your 3D Asset Using PBR and Procedural Textures
- Texture Painting and Using Real-Life Images as Textures
- Introduction to Blender's Sculpting Tools
- Making the Base Mesh for a Humanoid Character
- Refining the Base Meshes
- Optimizing the Base Meshes
- Rigging the Base Meshes
- Further Development as a 3D Artist

