Table of Contents
- Creating Low-Poly Models
- Building Materials and Shaders
- Adding and Creating Textures
- Adjusting Cameras and Lights
- Setting up Animation and Rigging
- Exporting Blender Assets
- Importing Blender Assets into Godot
- Adding Sound Assets
- Designing the Level
- Making Things Look Better with Lights and Shadows
- Creating the User Interface
- Interacting with the World through Camera and Character Controllers
- Finishing with Sound and Animation
- Conclusion

