
Learning GDScript by Developing a Game with Godot 4
A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine
Publisher:Packt Publishing Limited
By: Sander Vanhove
Paid access
|Sep 2024Table of Contents
- Setting Up the Environment
- Getting Familiar with Variables and Control Flow
- Grouping Information in Arrays, Loops, and Dictionaries
- Bringing Structure with Methods and Classes
- How and Why to Keep Your Code Clean
- Creating a World of Your Own in Godot
- Making the Character Move
- Splitting and Reusing Scenes
- Cameras, Collisions, and Collectibles
- Creating Menus, Making Enemies, and Using Autoloads
- Playing Together with Multiplayer
- Exporting to Multiple Platforms
- OOP Continued and Advanced Topics
- Advanced Programming Patterns
- Using the File System
- What Next?
PDF ISBN: 978-1-80181-249-8
Publisher: Packt Publishing Limited
Copyright owner: © 2024 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 378
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