Table of Contents
- Setting Up the Environment
- Getting Familiar with Variables and Control Flow
- Grouping Information in Arrays, Loops, and Dictionaries
- Bringing Structure with Methods and Classes
- How and Why to Keep Your Code Clean
- Creating a World of Your Own in Godot
- Making the Character Move
- Splitting and Reusing Scenes
- Cameras, Collisions, and Collectibles
- Creating Menus, Making Enemies, and Using Autoloads
- Playing Together with Multiplayer
- Exporting to Multiple Platforms
- OOP Continued and Advanced Topics
- Advanced Programming Patterns
- Using the File System
- What Next?

