Table of Contents
- Designing a Game from Scratch
- Setting Up Unity
- Working with Scenes and Game Objects
- Grayboxing with Terrain and ProBuilder
- Importing and Integrating Assets
- Materials and Effects with URP and Shader Graph
- Visual Effects with Particle Systems and Visual Effect Graph
- Lighting Using the Universal Render Pipeline
- Fullscreen Effects with Postprocessing
- Sound and Music Integration
- User Interface Design
- Creating a UI with the UI Toolkit
- Creating Animations with Animator, Cinemachine, and Timeline
- Introduction to C# and Visual Scripting
- Implementing Movement and Spawning
- Physics Collisions and Health System
- Win and Lose Condition
- Scripting the UI, Sounds, and Graphics
- Implementing Game AI for Building Enemies
- Scene Performance Optimization
- Building the Project
- Finishing Touches
- Augmented Reality in Unity

