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Mind-Melding Unity and Blender for 3D Game Development Cover

Mind-Melding Unity and Blender for 3D Game Development

Unleash the power of Unity and Blender to create amazing games

Paid access
|Jun 2024
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Table of Contents

  1. Melding Unity and Blender
  2. Gathering Our Resources
  3. Entering the Blender Zone for the First Time
  4. Asset Assimilation: Returning to Unity
  5. On the Level: Making Modular Scenery
  6. Living It Up: Adding Fun with Animation
  7. Prep Work: Materials, Grids, and Snapping
  8. Laying Out the Level
  9. Secret Weapon #1: Deploying ProBuilder
  10. Secret Weapon #2: Animating with Timeline
  11. We Could Be Heroes: Blender Character Modeling
  12. It Was Rigged!: Character Rigging
  13. Animation and Movement In-Game
  14. Endgame: Adding Spit and Polish
PDF ISBN: 978-1-80107-691-3
Publisher: Packt Publishing Limited
Copyright owner: © 2021 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 460
BISAC subjects:
COM062000,
COM034000,
COM012000
Thema subjects:
UNA,
UYZM,
UG

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