
Mind-Melding Unity and Blender for 3D Game Development
Unleash the power of Unity and Blender to create amazing games
Publisher:Packt Publishing Limited
By: Spencer Grey
Paid access
|Jun 2024Table of Contents
- Melding Unity and Blender
- Gathering Our Resources
- Entering the Blender Zone for the First Time
- Asset Assimilation: Returning to Unity
- On the Level: Making Modular Scenery
- Living It Up: Adding Fun with Animation
- Prep Work: Materials, Grids, and Snapping
- Laying Out the Level
- Secret Weapon #1: Deploying ProBuilder
- Secret Weapon #2: Animating with Timeline
- We Could Be Heroes: Blender Character Modeling
- It Was Rigged!: Character Rigging
- Animation and Movement In-Game
- Endgame: Adding Spit and Polish
PDF ISBN: 978-1-80107-691-3
Publisher: Packt Publishing Limited
Copyright owner: © 2021 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 460
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