Table of Contents
- The Space-Truckers Operation Manual
- Ramping up on Babylon.js
- Establishing the Development Workflow
- Creating the Application
- Adding a Cut Scene and Handling Input
- Implementing the Game Mechanics
- Processing Route Data
- Building the Driving Game
- Calculating and Displaying Scoring Results
- Improving the Environment with Lighting and Materials
- Scratching the Surface of Shaders
- Measuring and Optimizing Performance
- Converting the Application to a PWA
- Extended Topics, Extended

