Table of Contents
- Exploring Figma and Transitioning from Other Tools
- Structuring Moodboards, Personas, and User Flows within FigJam
- Getting to Know Your Design Environment
- Wireframing a Mobile-First Experience Using Vector Shapes
- Designing Consistently Using Grids, Colors, and Typography
- Creating a Responsive Mobile Interface Using Auto Layout
- Building Components and Variants in a Collaborative Workspace
- User Interface Design on Tablet, Desktop, and the Web
- Prototyping with Transitions, Smart Animate, and Interactive Components
- Testing and Sharing your Prototype on Browsers and Real Devices
- Exporting Assets and Managing the Handover Process
- Discovering Plugins and Resources in the Figma Community

