
Game Development Patterns with Unity 2021
Explore practical game development using software design patterns and best practices in Unity and C#
Publisher:Packt Publishing Limited
By: David Baron
Paid access
|Jun 2024Table of Contents
- Before We Begin
- The Game Design Document
- A Short Primer to Programming in Unity
- Implementing a Game Manager with the Singleton
- Managing Character States with the State Pattern
- Managing Game Events with the Event Bus
- Implement a Replay System with the Command Pattern
- Optimizing with the Object Pool Pattern
- Decoupling Components with the Observer Pattern
- Implementing Power-Ups with the Visitor Pattern
- Implementing a Drone with the Strategy Pattern
- Using the Decorator to Implement a Weapon System
- Implementing a Level Editor with Spatial Partition
- Adapting Systems with an Adapter
- Concealing Complexity with a Facade Pattern
- Managing Dependencies with the Service Locator Pattern
PDF ISBN: 978-1-80020-843-8
Publisher: Packt Publishing Limited
Copyright owner: © 2021 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 246
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