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Game Development Patterns with Unity 2021 Cover

Game Development Patterns with Unity 2021

Explore practical game development using software design patterns and best practices in Unity and C#

Paid access
|Aug 2021

Table of Contents

  1. Before We Begin
  2. The Game Design Document
  3. A Short Primer to Programming in Unity
  4. Implementing a Game Manager with the Singleton
  5. Managing Character States with the State Pattern
  6. Managing Game Events with the Event Bus
  7. Implement a Replay System with the Command Pattern
  8. Optimizing with the Object Pool Pattern
  9. Decoupling Components with the Observer Pattern
  10. Implementing Power-Ups with the Visitor Pattern
  11. Implementing a Drone with the Strategy Pattern
  12. Using the Decorator to Implement a Weapon System
  13. Implementing a Level Editor with Spatial Partition
  14. Adapting Systems with an Adapter
  15. Concealing Complexity with a Facade Pattern
  16. Managing Dependencies with the Service Locator Pattern
PDF ISBN: 978-1-80020-843-8
Publisher: Packt Publishing Limited
Copyright owner: © 2021 Packt Publishing Limited
Publication date: 2021
Language: English
Pages: 246

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