Table of Contents
- Game Design - Introduction
- User Interface - Layouts and Shortcuts
- Basic Concepts - Variables and Components
- Getting Started - Object Placement
- Object Behaviours - Adding logic to objects
- Player Character - Components and Behaviors
- Interactable Objects - Enhancing Interaction
- Playing with Visual and Sound Effects
- Enemy Logic - Basic AI
- Enemy Components and Behaviors
- A Bigger Challenge - The Boss
- UI Interaction - Menu and Button Feedback
- Gameplay HUD - Player UI and Dialog Box
- Project End - Platform Selection and Building

