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Learn OpenGL Cover

Learn OpenGL

Beginner's guide to 3D rendering and game development with OpenGL and C++

Paid access
|Sep 2018
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Table of Contents

  1. Setting Up OpenGL
  2. Drawing Shapes and Applying Textures
  3. Transformations, Projections, and Camera
  4. Effects of lighting , Materials and Lightmaps
  5. Types of light sources and combining of lights
  6. Implementing a Skybox Using a Cubemap
  7. Model Loading
PDF ISBN: 978-1-78934-086-0
Publisher: Packt Publishing Limited
Copyright owner: © 2018 Packt Publishing Limited
Publication date: 2018
Language: English
Pages: 208