
Hands-On Deep Learning for Games
Leverage the power of neural networks and reinforcement learning to build intelligent games
Publisher:Packt Publishing Limited
By: Micheal Lanham
Paid access
|Sep 2024Table of Contents
- Deep Learning for Games
- Convolutional and Recurrent Networks
- GAN for Games
- Building a Deep Learning Gaming Chatbot
- Introducing DRL
- Unity ML-Agents
- Agent and the Environment
- Understanding PPO
- Rewards and Reinforcement Learning
- Imitation and Transfer Learning
- Building Multi-Agent Environments
- Debugging/Testing a Game with DRL
- Obstacle Tower Challenge and Beyond
PDF ISBN: 978-1-78899-876-5
Publisher: Packt Publishing Limited
Copyright owner: © 2019 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 392
Related subjects:
