Table of Contents
- Thinking About Design Requirements
- Using a Background Image and Bezier Curves
- Converting a Bezier Curve to a Properly Sized 3D Mesh
- Flattening a Torus and Boolean Union
- Building a Base with Standard Meshes and a Mirror
- Cutting Half Circle Holes and Modifier Management
- Fun with Fonts
- Using Empties to Model the Base of the House
- Mesh Modeling and Positioning the Details
- Making Textures with the Array Modifier and Scalable Vector Graphics
- Applying Textures with Boolean Intersection
- The Subdivision Surface Modifier and Organic Shapes
- Trial and Error
- Coloring Models with Materials and UV Maps
- Troubleshooting and Repairing Models

