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Beginning C++ Game Programming
Beginning C++ Game Programming
Learn C++ from scratch and get started building your very own games
Publisher:
Packt Publishing Limited
Paid access
|
Oct 2016
E-Book
€32.99
Institutions
€32.99
E-Book
€32.99
Institutions
€32.99
Description
Table of contents
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Table of Contents
C++, SFML, Visual Studio and Starting the First Game
Variables, Operators, and Decisions
C++ Strings, SFML Time
Loops, Arrays, Switch, Enumerations and Functions
Collisions, Sound, and, End Conditions
Object-Oriented Programming, Classes, and SFML Views
C++ References, Sprite Sheets and Vertex Arrays
Pointers, the Standard Template Library, and Texture Management
Collision Detection, Pickups and Bullets
Layering Views and Implementing the HUD
Sound Effects, File I/O and Finishing the Game
Abstraction and Code Management
Advanced OOP
Building Playable Levels and Collision Detection
Sound Spatialization and HUD
Extending SFML Classes, Particle Systems and Shaders
Before You Go...
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PDF ISBN:
978-1-78646-777-5
Publisher:
Packt Publishing Limited
Copyright owner:
© 2016 Packt Publishing Limited
Publication date:
2016
Language:
English
Pages:
520
Related subjects:
Computer sciences
,
Computer sciences, other
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