Have a personal or library account? Click to login
Beginning C++ Game Programming Cover

Beginning C++ Game Programming

Learn C++ from scratch and get started building your very own games

Paid access
|Oct 2016

Table of Contents

  1. C++, SFML, Visual Studio and Starting the First Game
  2. Variables, Operators, and Decisions
  3. C++ Strings, SFML Time
  4. Loops, Arrays, Switch, Enumerations and Functions
  5. Collisions, Sound, and, End Conditions
  6. Object-Oriented Programming, Classes, and SFML Views
  7. C++ References, Sprite Sheets and Vertex Arrays
  8. Pointers, the Standard Template Library, and Texture Management
  9. Collision Detection, Pickups and Bullets
  10. Layering Views and Implementing the HUD
  11. Sound Effects, File I/O and Finishing the Game
  12. Abstraction and Code Management
  13. Advanced OOP
  14. Building Playable Levels and Collision Detection
  15. Sound Spatialization and HUD
  16. Extending SFML Classes, Particle Systems and Shaders
  17. Before You Go...
PDF ISBN: 978-1-78646-777-5
Publisher: Packt Publishing Limited
Copyright owner: © 2016 Packt Publishing Limited
Publication date: 2016
Language: English
Pages: 520

People also read