
Learning Vulkan
Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan
Publisher:Packt Publishing Limited
By: Parminder Singh
Paid access
|Jan 2025Table of Contents
- Getting started with the NextGen 3D graphics API
- Your first Vulkan pseudo program
- Shaking Hands with the Device
- Debugging in Vulkan
- Command Buffer Management and Memory Allocation
- Allocating Image Resources and Building a Swapchain with WSI
- Buffer resource, Render pass, Frame buffer and Shaders with SPIR-V
- Pipeline and Pipeline State Management
- Drawing objects
- Descriptors and Push Constant
- Drawing textures
PDF ISBN: 978-1-78646-084-4
Publisher: Packt Publishing Limited
Copyright owner: © 2016 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 466
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